Recently board games became alternative tools for the non-formal trainings. The power of the board games lay in being an engaging and a sustainable tool. Board games could be used with or without trainers to create a learning environment about particular subjects. In this project, board game will be used as a tool to discuss citizenship and participation from different perspectives (starting with representative democracy to participatory democracy and its effects on the construction of the citizenship).
The educational game design process for Azebeke Project has started in February 2013.
After the literature research on the key concepts and the setting up of the initial gaming ideas, three dimensions were identified to form the core dynamics of the game:
-Ai??Ai??Ai??Ai??Ai??Ai?? Tension between organisation based participation versus issue based participation;
-Ai??Ai??Ai??Ai??Ai??Ai?? The unwillingness of young people in political participation through conventional methods,
-Ai??Ai??Ai??Ai??Ai??Ai?? The relation between participation processes and dismantling the accumulation of power.
During the debates following the identification of the core dynamics, the main mechanic of the game revealed itself in relation to the conceptual framework of youth participation. The mechanics of the game are decided to be built upon the ai???wisdomai??i?? which could be summaries as: ai???if you want to go fast, go alone; if you want to go far, go with companionsai??i??.
In May 2013, game design team concluded the initial design of the game and get ready for play-testing phase. Following the initial game design phase, several playtests had been realized since June 2013.
The game will be used in the trainings, to become a self-learning and multi-purpose tool and to be shared in the international conference. Also the board game will be also distributed to the CSOs working on advocacy, participation, human rights and adult education.